Posts Tagged ‘linden lab’
too early in the game
Last month, I wrote about why Second Life failed so I didn’t have to write about why Second Life failed. I mean, that post wasn’t about reasons for failure, it was about the fact of failure. My thought was that there are many people who simply assume Second Life failed, and they’re wrong, and there are many who will passionately argue that Second Life has succeeded … and they’re wrong too. Failure can only be judged by the ones who were trying to succeed.
It would be safer for me to say that failure is a matter of perspective, for surely failure passes through the same lens as beauty in the eye of the beholder. I do understand that many SL Residents were on their own journeys, and so of course they are their own best judges of the success of those journeys. But it would be an artful evasion to claim that any of those journeys, or even all of them together, constitute the sum total equation for the success of Second Life. We were trying to do something more – or at least, something else – and we failed. (Of course, I’m talking about the team and the company that I knew, years ago. The team there today is on their own journey, which I know next to nothing about.)
So if I’m willing to be this myopic and insular about judging failure, you can bet I’d be just as parochial in reviewing the reasons. I’ve seen and heard a lot of speculation that I don’t agree with: poor strategy, worse execution; lack of focus, misplaced focus; poor technology, doomed architecture; dumb marketing, uncontrollable PR; niche market, bizarre customers; crazy culture, undisciplined development; bad hiring, bad management; feckless board, dominating board, ignorant board. I’ve heard it all, and while there may be a grain of something like truth here and there, none of these things holds real explanatory power as a reason for why Second Life failed.
We failed as people. We failed as a team. Our failure was intensely personal, particular to each person involved, and ruinous to the overall team.
I’m going to switch now from “we” to “I” but I want to be really clear about why. We Lindens were all in it together, and there is a broad sense in which all credit and blame goes to all of us … but not in this post. Here, I’m talking about maybe half a dozen people, and so it would be too much of a personal attack for me to try to describe the failures of anyone other than myself. I’m willing to attack myself in this forum, but not my former colleagues, all of whom I still respect and a few of whom I love like my own family. But I want you to remember the “we” because otherwise the rest of this post is going to seem incredibly egocentric: there’s a certain kind of self-blame that’s really self-aggrandizement, and though I regard my own failures as critical, even the most deluded version of the story couldn’t claim it was all about me.
So. I failed as a person. I failed the team. I was responsible for many elements of our strategy, execution, culture and management, and those decisions aren’t the ones I regret. What I regret, to the extent that I’m capable of regretting such a rich learning experience for me, is giving up. I don’t mean at the end, when I was tired and disillusioned and looking around at a company I didn’t recognize and a future I didn’t want to live. A lot earlier than that, I gave up on people that we needed, people who were flawed and fragile but necessary. I let people fail, I let people go, I let people hide in their illusions and fears, I let them give up because I’d already given up.
The irony was, when I joined the company, I was supposed to be an experienced hand that would bring some sanity to a crazy world. But I indulged my own worst instincts - throughout the craziest times, when I could’ve done the most good, I just brought more crazy. I was having fun, but I chose my own twisted growth over a higher goal, and at times I was just plain mean or selfish or drunk. I really wasn’t ready for the opportunity that Linden Lab presented to me. I really wasn’t the guy I should’ve been when I got there; I didn’t know what I needed to know until I left.
Too many of the key leaders at the Lab were working through similarly damaging personal limitations. You might ask whether this really points to a failure in culture or hiring or leadership, and that would be a fair question. It’s true that Linden had a way of hiring certain kinds of people and forcing them to confront their own deepest flaws – but I think that’s beautiful, a feature not a bug. What we needed was one or more or all of us to conquer our flaws, to enable the entire team to rise above the limitations of each of us. But none of us defeated our own demons, and so all of us perished.
I’ve been gone from Linden Lab for over two and a half years, and still my failure haunts me. The last day of the year is always a good moment to come to terms with the passage of time, and this New Year’s Eve I’ve decided I should finally accept the fact that I’m never going to let it go. I’ll try to reach peace through the zen realization that peace is unattainable.
why second life failed
This post is about why Second Life failed – but not in the sense of, “here are the reasons why Second Life failed,” but instead, “here is why it is true that Second Life failed.”
Slate published an article titled “Why Second Life Failed” that also, like this post, is not an elucidation of reasons why SL failed – but unlike this post, it is not an authentic attempt to support the proposition that SL indeed failed. It is simply an effort to market a new book by posting an article with a catchy headline. There is an unavoidable paradox in that any marketable headline with the structure “Why [X] Failed” must use for X something that has first achieved at least some significant success, otherwise the title would be too obscure to attract readers. I started a company called Bynamite that folded after less than two years – no one writes articles titled “Why Bynamite Failed” because no one’s ever heard of Bynamite.
This mild paradox isn’t sufficient defense for SL’s ardent users and thoughtful critics. As is often the case with posts about SL’s demise, the comments to the Slate article are full of well-informed, intelligent and passionate conversation that puts the original article to shame. At Terra Nova, Greg Lastowka suggests that SL remains fertile ground for study, with the pointed rejoinder that “Second Life never failed – the media reporting on Second Life failed.”
As a former Linden, I appreciate the desire to insist that Second Life hasn’t failed. I joined Linden Lab in 2005, at a time when we had a few dozen employees and registered users in the tens of thousands. By the time I left four years later, we had around 7 times the number of employees, several hundred times as many users, and almost a hundred times the revenue. It certainly felt like success to me. I left sated with a feeling of accomplishment, and great hope for the future of Second Life.
But I also left feeling depleted. We had stumbled our way from obscurity to something like prominence, but I didn’t know how to take it to the next level. We weren’t making progress despite having bountiful talent, desire and resources. We had a beautiful company, a real culture of beauty and love, genuine emotion for each other and for the world we were helping to build. And it wasn’t working, not well enough and not fast enough and not big enough.
Perhaps there never was a next level. Perhaps it was always the destiny of Second Life to be an innovative niche product for a select group of people, a worthy subject of serious study, a constantly evolving emporium of edge cases. Maybe we should have just hunkered down, and focused on maintaining an elaborate playground for only a select audience of passionate and creative people. We could eke out a fine living, and damn the rest of the world who just didn’t get it.
But I couldn’t damn the rest of the world, because dammit, I’m from that rest of the world. I was never a true Resident of Second Life; I was a visitor, an outsider with the good fortune to see the incredible things that people can do in a truly free environment. I was inspired, amazed and delighted by Second Life – as well as occasionally revolted, offended and demoralized – and the diversity and depth of this experience was a revelation to me, one that I believed that everyone can appreciate.
And I still believe that, which is why I have to accept that Second Life has failed (so far, we must always say so far). The reality is that Second Life is still a niche product, and to deny that I wanted it to be something more would dishonor the heartbreaking glory of our ambition. It’s fair to say that Facebook became our second life, but it’s also shortsighted. Not so long ago, people laughed at the proposition that anyone wanted to maintain a virtual presence online that could form the basis of social interaction. Facebook did put an end to the dismissive chuckles on that topic.
But it’s equally laughable to say that this is where we’ll stop, that the final destination of online interaction consists of wall posts and text messages in two dimensions. I still believe that there’s no sensible way to define an impassible boundary between where we are today and a time when people “live” in a three-dimensional virtual environment. I’m still a true believer, an old true Linden in that way. So I have to admit that Second Life has failed.
So far.
drive me crazy
Bob Lutz was a product development executive at BMW, Ford, Chrysler and GM over a 47-year career in the auto industry. His book Car Guys vs Bean Counters focuses on his second stint at GM, from 2001-2010.
In an excerpt in the WSJ, Lutz phrases a classic question of executive management, about the tension between leading by example or by autocratic demand:
I had to ask myself, and still do today, if it is the proper role … to get down in the trenches for hours on end, teaching the love of perfection in the smallest details when perhaps a more impatient autocrat would simply have ordered—nay, demanded—that it happen ….
This question has been asked and debated across many industries over many years. In information technology, we’ve seen different answers at HP, Intel, Microsoft, Google, Apple and Facebook. Often within the same company, the story swings between democratic (“emergent” is the trendier term) and autocratic over time, but you could roughly say that HP and Google have been known for emergent corporate cultures, and Intel, Microsoft, Apple and Facebook have been thought of as more autocratic. The public imagination tends to favor stories based on a single personality as leader, so it is likely that every tale of an “autocratic” workplace radically overstates the effect that any one person can have on a large organization.
But still, leaders matter even in the most emergent management styles, and Lutz’s question is a deep one. The tension exists because when a leader is right, autocratic demand will always lead to the best outcome in the shortest possible time – but no one is always right, and the flip side is that autocratic demand leads to the most disastrous failures very quickly when the leader is wrong. Emergent management is an attempt to institutionalize greatness over a long period of time, a period exceeding the career length of any single leader. Lutz asks the right questions again:
But does the autocrat, no matter how gifted, create sustainable success? Or does his style drive away other capable leaders who would form a leadership team after the great man’s departure? . . .
The fact is, though, that my effort to instill into the organization a drive for perfection and customer delight in all things was successful. And still I wonder—was I right? Did I change the core of the product development culture by teaching, or did I rely too much on my own will and my considerable influence to get what I wanted?
Strikingly, Lutz is haunted by the failure of his lessons to stick at Chrysler. He had left that company secure in the knowledge that his standards and principles were permanently embedded in the corporate culture. But it didn’t work – new leadership quickly shifted the company into a bean-counting mentality, and the passion he’d invested there evaporated as easily as spilled alcohol. He thinks there will be a different outcome at GM, but it’s not clear why there’s any reason to believe this.
I find some divisions in Lutz’s dichotomy questionable: an autocratic leader can certainly get down in the trenches, and an emergent leader can certainly demand great results. I agree that sustainable success is the ultimate arbiter of greatness – but if the company doesn’t succeed through crisis points, which sometimes require an autocratic hand, then it will not have the chance to measure a track record over generations of leadership. So I would say that a company – and its leaders – have to be able to master both styles, and most crucially, know when and how to switch from one to the other.
the pages of illusions
Ah, it’s that time of year, when we make promises to ourselves that we won’t keep. For virtually every new year since the mid ’90s, I’ve made at least one of the following three resolutions: (1) get a new job, (2) get more exercise, (3) write a book. Totals over the last fifteen years: 9 jobs, 2 years in which I exercised more than the prior year, 1 book (unpublished).
To be fair, 7 out of the 9 jobs were really a single job to me: learning how to be an entrepreneur in Silicon Valley. I’ve learned some good lessons, and although I didn’t achieve the outcomes I aimed for, I’m not sad about the experiences of the last dozen years. How can I be sad? After all, everything I’ve learned only gives me fodder for another book . . .
I’m going to title this book The Age of Illusions. If I can do this properly, I’ll be working on three intertwining themes:
Illusions of youth. In your 20s and 30s, you’re at the peak of your powers, or at least in the prime of your unrestrained ambitions. You’re out of childhood, with the energy of youth and none of the detritus of age. Maybe I’m taking turning 40 too seriously, but I mean this as a celebration, not as resignation: If you haven’t crashed into a wall by the time you’re 40, you’re doing it wrong. If you haven’t learned your limitations the hard way, you wasted the resilience of youth.
Illusions of enterprise. My core work experience of the last decade was at a startup that could be considered the most successful failure of the Internet age. Changing the world is hard, and most of the people who say they’re doing it aren’t even really trying. At Linden Lab, we weren’t just trying to change the world, we were trying to recreate it in a better image. We didn’t get where we wanted to be. Some say that failure is a badge of honor, but I can only agree with that sentiment where the goal was so great that even trying is reasonably regarded as lunacy.
Illusions of empire. The first decade of this millenium was a rollicking cascade of unreal events. The background of all of our tales of this decade may be the end of the American empire. It’s a story too large for me to tell with my limited skills, but somehow I have to acknowledge that I’m fingerpainting on the canvas of epochal history.
Folks, don’t hold your breath: I estimate that it’ll take me almost six years to write this book. I think I’ll only average around a page per week, and I’m aiming for at least 300 pages. Ah well – it’s nice to have a slot filled for those annual resolutions all the way through 2016.
Happy New Year!
the way we were
“The Streisand Effect” refers to an attempt to censor a piece of information that backfires because it brings more attention to the information than would have occurred without the attempted censorship.
At the risk of Streisanding the hell out a minor comment, I’ll talk about something I’d rather censor. Noting the rather dated news of my departure from my prior company, an anonymous commenter to an anonymous and erroneous blog post recently said:
Thank goodness they finally got rid of this guy. He was the worst hire the company ever made.
Here’s what I have to say about that: I like to think it could very well be true.
I like the idea that there are some people who took a good hard look at the history and said, ‘Yep, this guy was terrible, he almost destroyed the place, good bye and good riddance!’ Because that would mean that I was in a position to make some important decisions, and that I made decisions at the risk of being unpopular – that I did much more with the opportunity than just quietly collect a paycheck.
Now, please don’t misunderstand this: I’m not saying that the critics are wrong, that they don’t understand, that I was both righteous and right. Even my own review of my Linden tenure welcomes ambiguous judgment. Obviously, I think and I hope that I did good things, but I could certainly be wrong, I could certainly be delusional.
But the one thing I don’t want to be is simply in the middle. I don’t want anyone’s assessment to be, ‘Well, he was neither among the worst nor among the best, he was just there and he didn’t do a damn thing.’ To me, that’s a lot worse than being the worst.
So, if you had any opportunity to think about my work, and you thought I was the worst, then I thank you. Let me give you my special gift in return:
I hereby waive any right I may have to sue you for libel for any statements you make about my work at Linden Lab, so long as:
- your statements are posted exclusively by you on a blog open to anyone with Internet access; and
- you post with your real name; and
- the blog accepts comments from anyone; and
- the post in question prominently links back to this blog post.
Simple enough, yes? Forget Streisand, I call this the Safety Dance.
And you can act real rude and totally removed
And I can act like an imbecile
fighting the good fight
Bernard Moon pointed out these slides on the culture at Netflix, which may be the best presentation on company culture that I’ve ever seen. But does that mean that Netflix actually has an effective culture?
Of course not, you can’t tell from a slideshow how a company really operates. Employee comments are helpful, but not conclusive – Netflix has public reviews at Jobvent, Telonu and Glassdoor, which show a mixed approval rating. But from the outside you never know if the complainers are malcontent underperformers, or if the fans are deluded Kool-Aid drinkers.
At Linden Lab, we spent a lot of time on company culture, creating and periodically revising the Tao of Linden. That document was similar to the stated Netflix culture in emphasizing a high degree of both choice and responsibility. I loved the culture we built, as did many employees, but I can’t say that it’s a culture that works for everyone. And I won’t say that there’s any single best way to run a company (though there are many undeniably wrong ways).
I’ve worked in some centralized, command-and-control environments, and cultures based on internal competition and depersonalization to the point of dehumanization. And I’ve had plenty of fun in most of these places. I’ve come to believe that the single most important thing about a company culture is whether or not management truly believes the culture matters.
Every management team will give at least some lip service to company culture. The companies that stop at mere lip service end up with hollow words engraved in the lobby – these are the truly miserable places to work. The companies that put real time and thought into their culture, in the firm conviction that a great culture is required for enduring success – these are always great places to work, almost independent of the actual values of the culture.
Commitment to the culture, a genuine determination to fight the good fight to make the company a place with a certain cultural identity – this always leads to a great place to work for some set of people. A culture of choice and cooperation works well for certain kinds of people. A culture of command and competitiveness works well for others. Even a culture based on greed and amorality can work, depending on the industry.
Which is not to say that anyone can work in any culture – in fact I’m saying just the opposite: you should understand what preferences and constraints your own personal values carry, for this determines what kinds of cultures you will enjoy. And then it will be easy to identify the companies that express your cultural values. The hard part will be determining whether the leadership is really committed to fighting the good fight.
virtually great currency
The acquisition of SuperRewards by Adknowledge is a notable milestone in the evolution of virtual currency business models. This is the first time an independent virtual currency platform has been acquired by a company outside of the virtual goods category, and so the first time that a virtual currency has achieved monetization for someone other than its creators and users. We’ve moved into the peak of the third phase of business models for virtual currency.
The first phase was a sort of prehistory where virtual currency was a gameplay feature of massively multiplayer online games – points that players could gain through the completion of tasks, and use to acquire in-game items that were valuable for further progress in the game. Although points have been a feature of most videogames since the inception of the medium, the relevant new thing about MMOGs was the operation of a “persistent” online economic environment. That meant that even when particular players weren’t online, the service constantly maintained an environment where items of value could be acquired and traded. Much of the trading of items for value was “off-service” – often against the game rules – but this was the first step in virtual currencies breaking free of gameplay rules.
The second phase started when online services that were not solely game-oriented used virtual currencies to encourage trading of service assets – this time trading currency for service items wasn’t against the rules, but specifically designed to encourage sales within the service. Korea’s Cyworld was a pioneer in this use, with “Cyholics” using “acorns” as a medium of exchange for digital presents that users could buy for themselves and each other. Chinese Internet portal Tencent built QQ coins into a $900 million economy, while in the U.S., Second Life users are heading towards $450 million (in U.S. Dollars) of Linden Dollar transactions. The authorized use of virtual currency within these services led naturally to implicitly or explicitly authorized use of their virtual currencies outside of the traditional boundaries of the service, demonstrated by Chinese users buying real-world items for QQ coins and Second Life users setting up 3rd-party currency exchanges and virtual goods stores. (As an illustration of the differences in culture, it’s interesting to note that the Chinese government eventually banned the use of virtual currency for “real” items, and that Linden Lab rebuilt or acquired the third party services.)
In the third phase, we have businesses that were natively built as a platform for virtual currency to be used on other services (rather than a feature of an economy within a more comprehensive service). Some have stayed closer to virtual currency’s MMOG roots, like PlaySpan and LiveGamer, while others have tried to ride the wave of social media apps platforms, like TwoFish and SocialGold. SuperRewards and OfferPal brought a new twist by using marketing offers as the underlying value to the virtual currency.
This part takes a little bit of explaining. For any currency to gain favor with a user base, there must be some underlying value to the medium of exchange – from a consumer point of view, this is sometimes expressed as a demand that the currency be “backed” by something of value. In ye olden days, governmental currency was backed by precious metal; in theory you could turn in your dollars to the government in return for equivalent value in gold. Most governmental currencies came off the gold standard decades ago, and are now backed by the declaration of the government that the currency is legal tender. The meaning of this declaration is a little murky both in theory and in practice.
Suffice to say that there are virtual currencies that emulate most of the historical models of real governmental currencies. e-Gold tried the gold-backed model, to disastrous result. Some virtual currencies are run as essentially stored value systems for governmental currency, so ultimately they are backed by the same declaration of the government. QQ coins to some extent, and Linden Dollars to a greater extent, are free-floating media of exchange that are backed by the commercial viability of their operators – a private rather than governmental declaration of value (this is not as revolutionary as it may seem, since in many ways it’s similar to airline miles and other customer loyalty programs).
By using marketing offers as the underlying value, virtual currency operators can sidestep some of the difficulties involved in demonstrating that a currency is sufficiently “backed” to satisfy customer demand for stable value. This technique introduces significant complexity and cost by introducing many additional parties to the value chain, but now SuperRewards has demonstrated (to its investors if not yet a skeptical public) that this kind of backing does create a valuable virtual currency. OfferPal is not far behind, and of course is now far ahead in terms of its ability to maintain an independent business.
So what’s coming for the fourth phase of virtual currency business models? That’ll have to be the subject of another post. But for now the developments to watch are the competition between Facebook and MySpace in their own virtual currencies, app developer currencies from companies like Zynga, and the continued progress of OfferPal.
loving and leaving linden lab
The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function.
F. Scott Fitzgerald, “The Crack-Up” (1936)
I love Linden Lab. Over the past four years, I’ve poured everything I had into the company. Leaving was a tough decision. But at the same time, it was easy to see that it was time for me to go.
Departure missives are a tricky thing. This is actually my third for this same departure: I said goodbye to the company internally, I posted to the company blog, and now here’s one for my own blog. Why so many?
I’ve studied the art of the departure memo, it’s really quite interesting. The business world sees many comings and goings, and in certain companies, internal communications are destined to get leaked – and you can see that the authors know this. Compare two examples from the same company, Yahoo:
- Stewart Butterfield’s resignation was bizarre, funny, and ultimately a scathing indictment of a place that overdiversified and lost the love of innovation.
- Sue Decker was more restrained, with a classic and classy goodbye that nevertheless could be read as a defensive listing of all the progress made under her watch.
In their own way, each goodbye note took pains to remind people of the author’s special qualities and accomplishments. I avoided doing that in my earlier announcements. It’s not that I’m especially modest – I just didn’t want to muck up messages to colleagues, customers and company commentators with shameless self-promotion. There’s a time and place for self-promotion. Like right here, on my own damn blog.
Ah, but I’ve never been great at claiming credit. I’m struck by the wisdom that one mentor told me earlier in my career, which I’ll paraphrase as:
Success has many fathers, and even more virgins trying to claim paternity. No one who wasn’t there can really understand the full story, and even the ones who were there didn’t see everything. But you’ll know what you did, and so will the people that matter. Let the others play their guessing games.
So then here’s a game to play. When success really does have many fathers, how do people claim any successes for their own? I thought about what successes I’d want to highlight from my time at Linden, and I realized that any of them could have at least two opposing interpretations.
| my would-be claim | one idea | opposing idea |
|---|---|---|
| key exec in managing company growth from early revenue to profitable phenomenon | can spot and guide a winner | just along for the ride |
| lead exec in many areas through company history: international markets, legal, finance, HR, developer relations, enterprise segment, business and corporate development | multifunctional business executive | short attention span to the point of personality disorder |
| led finance through early revenue, raising $15+ million equity and debt financing, accurately projecting 2+ years of revenue growth within 10% | talented early-stage financier and prognosticator | wild-ass guesser |
| early leader of international growth from 30% to 70+% of audience | makes worldwide progress with limited resources | strained the organization beyond its ability to grow |
| established basic legal and regulatory policy and strategies, with humor | insightful thinker on social and governmental issues | paper-pushing policy dork, with wicked streak |
| architected Linden Dollar as unique virtual currency and multimillion real dollar business | fearless and creative new product innovator | reckless and dispiriting goon |
| wrote, tweaked, and rewrote the Tao of Linden | sensitive guardian of company culture | feckless appeaser of management fads |
| executive sponsor of startup-within-a-startup initiative for enterprise segment | constant pioneer in new markets and strategy | focus-diluting disruptor |
| negotiated and managed acquisition and integration of several businesses | accomplished M&A dealmaker | heartless crusher of helpless entrepreneurs |
| helped recruit and integrate new management team before departure | selfless assembler of talent | ruthless operative in reorg-and-run |
Can I claim any of these successes as wholly my own? Where does the truth lie? Would the modesty of my saying that all opposed ideas could be true be undercut by the implication that I would then be claiming a first-rate intelligence?
Ah well, that’s about the best I can do for self-promotion.









